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Bloodhunt publisher
Bloodhunt publisher




But the last three years have been very intense, and I'm super proud of what the team has accomplished." The first two were us assembling IKEA desks, downloading Unreal for the first time, and then just trying things out. "It's been quite a ride," says CEO Fredrik Rundqvist, who previously served as the executive producer on The Division and COO of Massive Entertainment.

bloodhunt publisher

Not only is launching a live service shooter an inherently stressful activity, but Sharkmob is about to learn whether it was right to strive for such an ambitious design with a new, untested team. I can understand why the Bloodhunt leadership would be a little nervous. We just got the submission pass from Sony on the day one patch, so that was quite nice."īloodhunt has a tight balance between ranged and melee combat, allowing you to really dial into your preferred vampire playstyle. But," he pauses, leaning forwards to knock his fist against the base of a wooden desk, "it's looking okay. "There's always something, that one last thing that breaks everything. "I'm a little nervous," admits Holmquist, Sharkmob's chief technical officer and the former technical director of The Division. Instead, I found teams calmly working through final preparations – checking systems and servers ahead of an anticipated swarm of day one players, all while other groups of developers sequestered themselves to lock down content for upcoming battle pass seasons.

bloodhunt publisher bloodhunt publisher

I visited the studio anticipating carnage, just six days out from the launch of Sharkmob's free-to-play, third-person battle royale set in the world of Vampire: The Masquerade. That attitude – informed by a confluence of ambitious AAA standards and practices – is pervasive throughout the Malmo HQ, staffed by industry veterans and developers fresh out of local universities.






Bloodhunt publisher